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Thread Statistics | Show CCP posts - 14 post(s) |

Jenn aSide
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Posted - 2014.09.25 13:30:00 -
[1] - Quote
This is a bad idea. You don't offer instant gratification mechanics in a game about long term goals. And you don't introduce a distraction that pulls people away from interacting with other people in more meaningful ways. This is why a lot of the Incarna ideas were bad (in a game that relies on spaceships blowing up and people in spaceships doing things in space producing materials to fuel it's economy, giving people a reason to not undock is mind numbingly stupid).
To mke it was the same kind of thing wit |

Jenn aSide
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Posted - 2014.09.25 13:46:00 -
[2] - Quote
mynnna wrote:If you don't like other people having structured fights, you can go inject a little bit of unstructuredness into their day by blowing up their dojo.
e: If structured fights have no place on TQ, do y'all folks also oppose the Alliance Tournament? New Eden Open?
No, because those invovled a very few people. This is a 'global' game mechanic. One of the things that makes EVE, well, EVE is that it has nothing that even looks like Instancing. This looks like Instancing.
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Jenn aSide
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Posted - 2014.09.25 13:48:00 -
[3] - Quote
Masao Kurata wrote:Here are some basic modifications you can do to make this acceptable:
Fights take place at the deployable. There should be nothing to stop you from warping to it. You have to be in your pod to board a ship from the deployable and risk getting podded, discouraging the use of expensive implants. Boarding a fitted ship from the deployable makes you drop fleet, enforces the boundary violation rule and enters you into a limited engagement with the opponent. Leaving that ship or joining a fleet counts as a forfeit but otherwise has no consequences. If foul play occurs that mechanically counts as a win, it's up to the participants to argue over it.
This post here is what I would find to be MINIMALLY acceptable for this kind of feature. |

Jenn aSide
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Posted - 2014.09.25 13:54:00 -
[4] - Quote
CCP Veritas wrote:
Once matched up with another player in the dojo, youGÇÖre both whisked away directly from station to your ships, assembled from the items in the dojo, in a deadspace pocket placed randomly in space thatGÇÖs guarded from people warping to it - theyGÇÖll warp to the dojo deployable if they try.
To be totally clear, THIS is the un-EVE-like thing many of us are protesting. This should never EVER happen on Tranq, under any circumstances, 5 minute timer or not.
hard as hell to probe things in this pocket, sure. Impossible. NO, that's basically instancing and EVE online should no do this. don't give in to the instant gratification crowd guys. Don't go down this slope.
At the end of the day it's CCP's game and y'all will do whatever (and you're doing this won't be the end of the game in general or even for me personally), but this is not a good idea. Not in any way, shape or form. You'd be changing the core of what EVE is. |

Jenn aSide
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Posted - 2014.09.25 13:58:00 -
[5] - Quote
Kaeda Maxwell wrote:
To the slippery slope folks; This changes nothing the people that are primarily interested in this feature aren't in space for you to fight anyway.
This do not matter. The possibility of non-consensual pvp ANYTIME in any space in new eden is a CORE principle. This idea violates that core principle.
I hope like so many other EVE prototypes, this one dies before it can become anything other than a prototype, it changes the basic nature of the game even if Dojos are vulnerable and even if it doesn't have an affect on most EVE players. If you want to do 'mini-tournament' with low chance of interference there are plenty of empty systems all across New Eden, or on SiSi. |

Jenn aSide
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Posted - 2014.09.25 14:13:00 -
[6] - Quote
Kaeda Maxwell wrote:Jenn aSide wrote:Kaeda Maxwell wrote:
To the slippery slope folks; This changes nothing the people that are primarily interested in this feature aren't in space for you to fight anyway.
This do not matter. The possibility of non-consensual pvp ANYTIME in any space in new eden is a CORE principle. This idea violates that core principle. You can't un-consensually PvP me in EVE when I'm playing League, because there's nothing left in EVE for me to log in for.
CCP should not spend a bunch of time creating content for people who don't really like what EVE is in the 1st place. It's not and should never be something the 'instant gratification crowd' (like LoL players).
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Jenn aSide
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Posted - 2014.09.25 14:16:00 -
[7] - Quote
Edward Olmops wrote:Jenn aSide wrote: This do not matter. The possibility of non-consensual pvp ANYTIME in any space in new eden is a CORE principle. This idea violates that core principle.
I have perfectly no idea what is your point. Do you want a lifetime guarantee that you may gank/hotdrop anything anywhere ? Seriously, I don't get it. Especially, because with those Dojos you actually could get the fight anytime... instead of posting in a forum about how hard it is to get fights?!?!
I'm a pve player, I don't care about fights. I care about the 'spirit' of this game I've played for the last 7 going on 8 years. This idea violates a core principle, it does no harm or potential harm to me as an EVE player what-so-ever. |

Jenn aSide
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Posted - 2014.09.25 14:32:00 -
[8] - Quote
Kaeda Maxwell wrote:Jenn aSide wrote:Kaeda Maxwell wrote:Jenn aSide wrote:Kaeda Maxwell wrote:
To the slippery slope folks; This changes nothing the people that are primarily interested in this feature aren't in space for you to fight anyway.
This do not matter. The possibility of non-consensual pvp ANYTIME in any space in new eden is a CORE principle. This idea violates that core principle. You can't un-consensually PvP me in EVE when I'm playing League, because there's nothing left in EVE for me to log in for. CCP should not spend a bunch of time creating content for people who don't really like what EVE is in the 1st place. It's not and should never be something the 'instant gratification crowd' (like LoL players). Exuse me? How do you know hat I like? I've been playing EVE longer then any other MMO, I've ever played and I've been playing MMO's since Ultima Online. EVE used to have content I enjoyed it still does. But it used to be you could log in and spend an hour in EVE and have few cool frigate fights in that time. Now when I log in I have to spend an extraordinate amount of time to get at any content I actually enjoy. Or I have to go through a massive amount of effort and multibox 3 accounts just to get a level playing field. And I have a limited amount of leisure time, it's not that I don't enjoy the EVE content when I do mange to get it, it is that the amount of time/effort required to get is completely out of kilter with the amount of enjoyable content I can get out of other games in the same amount of time. EVE doesn't exist in a vacuum.
CCP should also not be spending time creating game mechanics for people who don't have time to play EVE. You probably joined the game when the population was much smaller (and you could get those 'fair fights'). This is no longer the case.
CCP should not be contemplating violating a core principle of the game because you can't find 1v1 frig fights. There is nothing stopping you from finding a group of other limited game time players, hopping through an easy (less than 1 minute) to find wormhole to some empty system and having at it for 15-30 minutes. Also, RvB exists.
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Jenn aSide
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Posted - 2014.09.25 14:36:00 -
[9] - Quote
Kat Ayclism wrote:Also wow, some of you are freaking illiterates. Nowhere does it say it'll be implemented on TQ. Nowhere is it even mentioned as anything but a cool DUALITY toy that could possibly SIMPLIFY TOURNAMENTS and practices.
As in- it's largely an inhouse tool that Veritas (who is leaving CCP) is leaving to be expanded on so we maybe don't have the cringefest of bad and delays that were seen during the AT.
STFU and read the damn post with your brain turned on before you go spouting off this moronic whining about "killin muh peeveepees." It's not coming to your ******* pvp, it's not coming to your ******* TQ, shut up.
It if stays on Duality I have no objection.
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Jenn aSide
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Posted - 2014.09.25 15:01:00 -
[10] - Quote
baltec1 wrote:So long as it stays on the test server I don't mind. Keep it off tranq though, arenas always kill PvP outside of them in every game they are added to.
This is the lesson to be learned here.
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Jenn aSide
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Posted - 2014.09.25 15:04:00 -
[11] - Quote
Two step wrote:
Please tell me how you can pvp my jita trade alt.
When ti trades
Quote: Also, please pvp my main who is currently logged out.
When it logs on
Quote:Then you can come back and talk to me about your made up CORE principles.
So you are saying that you (a former CSM member) do not believe that non-consensual pvp (and the risk thereof) IN SPACE is a core principle. That's what we are talking about here. Ships IN SPACE in New Eden that (for 5 minutes) can't be scanned down and pvp'd.
This is basically instancing, it violates a core principle of EVE (in the EXACT same way that non-scannable Tech3 ships did) and therefore should not happen. Make ships in the pocket HARD to scan (like Tech3s are now) and I have no objection.
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Jenn aSide
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Posted - 2014.09.25 15:16:00 -
[12] - Quote
baltec1 wrote:This thing is as Un-EVE as it gets and is utterly incompatible with EVE core gameplay. It will not add more players to the game and the same people who get bored with hunting for targets will get bored with arenas after the same length of time.
Another fine point. Catering to the instant gratification crowd is bad because (being all ADHD) they don't stay with anything for long AND you just ticked off your non ADHD crowd by violating a core principle of the game.
This is not to say their aren't good aspects. Killable Dojos = good. ships exploding for any reason = good.
But CCP risks the 'High Sec Incursion effect" here ie "I can run incursions in high sec and make close to or above (or way above) what I can in actually dangerous space, so screw going to dangerous space, I'm just gonna X up in 5 incursion community chats and go with the 1st fleet that takes me". The existence of high sec incursions exacerbated the mistake caused by this change because it gave people an 'easier alternative that's just as good or better'.
Why roam and risk not getting kills when you are sure of a dojo fight?
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Jenn aSide
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Posted - 2014.09.25 15:31:00 -
[13] - Quote
Bamboozlement wrote:baltec1 wrote: So where is my choice to backstab you and bring in a buddy in a rattlesnake?
As said, instances are not a sandbox, they are restricting options.
It's next to my option to bomb your nullsec assets and have access to your API to gank your bearalts.
Baltec is describing why this idea is un-EVElike. In EVe, you are supposed to be able to back stab, to no honor agreements and such. An EVE player is supposed to always be in fear of such an occurrence while in space. This DoJo thing doesn't allow that by design, that makes the design bad on it's face.
No if you could challenge someone to a Dojo dual, get them in a ship in this unscannable pocket, the reinforce your own dojo yourself with alts and that somehow LOCKS the opponent in that pocket for 5 minutes (that even logging off can't fix) as you yourself log of, THAT would be EVE-like lol.
This fair and uninterruptible fight BS doesn't belong in this game. I say that as someone who doesn't care one way or another for pvp.
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Jenn aSide
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Posted - 2014.09.25 15:38:00 -
[14] - Quote
Bamboozlement wrote:Jenn aSide wrote: Baltec is describing why this idea is un-EVElike. In EVe, you are supposed to be able to back stab, to no honor agreements and such. An EVE player is supposed to always be in fear of such an occurrence while in space. This DoJo thing doesn't allow that by design, that makes the design bad on it's face.
No if you could challenge someone to a Dojo dual, get them in a ship in this unscannable pocket, the reinforce your own dojo yourself with alts and that somehow LOCKS the opponent in that pocket for 5 minutes (that even logging off can't fix) as you yourself log of, THAT would be EVE-like lol.
This fair and uninterruptible fight BS doesn't belong in this game. I say that as someone who doesn't care one way or another for pvp.
You don't have to be edgy and backstabby to play eve, that's a common misconception.
And who said anything about being edgy? i am definitely not.
But the ABILITY to backstab is a part of EVE's core concept. Dojos violate that concept.
Quote: This is a sandbox your way to play is not the way to play, CCP is fixing the problem of solo pvp being terrible, deal with it.
We are dealing with it, but explaining to them why this is a terribly bad idea. Your problem is that yo think you will get something out of this, therefore the fact that this could be bad for many aspects of the game doesn't bother you. It's basically selfishness (which infects all "solo" types i know of). |

Jenn aSide
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Posted - 2014.09.25 15:57:00 -
[15] - Quote
Querns wrote:baltec1 wrote: This thing is not compatible with the sandbox in its current state.
Neither is Singularity, and yet Eve seems to be okay despite this. How are dojos any different than logging onto Singularity and doing the same thing?
Singularity has no impact on the main (Tranq hosted) game. Dojos on singularity or duality, fine, not on Tranquility. |

Jenn aSide
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Posted - 2014.09.25 16:00:00 -
[16] - Quote
Bamboozlement wrote:baltec1 wrote: So its not sandbox then is it?
Eve stopped being a sandbox because of the AT? Jenn aSide wrote: We are dealing with it, but explaining to them why this is a terribly bad idea. Your problem is that yo think you will get something out of this, therefore the fact that this could be bad for many aspects of the game doesn't bother you. It's basically selfishness (which infects all "solo" types).
I don't expect anything from it when I go roam for hours, same here but thanks for the logical fallacy and generalization (pro-tip : people have been soloing for years). Also thanks for your opinion, funny how all the people complaining about this are not part of the target demographic.
ayyy lmao
The "Target Demographic" is and should be EVE players (as a whole), not some selfish special interest group who doesn't care about everyone else. |

Jenn aSide
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Posted - 2014.09.25 16:21:00 -
[17] - Quote
Yun Kuai wrote:Jenn aSide wrote:Bamboozlement wrote:baltec1 wrote: So its not sandbox then is it?
Eve stopped being a sandbox because of the AT? Jenn aSide wrote: We are dealing with it, but explaining to them why this is a terribly bad idea. Your problem is that yo think you will get something out of this, therefore the fact that this could be bad for many aspects of the game doesn't bother you. It's basically selfishness (which infects all "solo" types).
I don't expect anything from it when I go roam for hours, same here but thanks for the logical fallacy and generalization (pro-tip : people have been soloing for years). Also thanks for your opinion, funny how all the people complaining about this are not part of the target demographic.
ayyy lmao The "Target Demographic" is and should be EVE players (as a whole), not some selfish special interest group who doesn't care about everyone else. For someone who doesn't PVP or care about it you sure are vocal about everyone conforming to your own vision of EvE (hey Baltec alt). Your eve is not my eve and it will never be. Just because you don't like it doesn't mean it shouldn't be in the game. There are countless eve players who don't enjoy jumping into a camp with triage carriers on standby. There are countless people who would love to run gambling rings and tournament chains. This is the perfect situation and tool that has bee requested to add a completely whole new level of organized player content. Just because you can't be a giant ******* and **** in someone's Cheerios you're getting all upset. How much more selfish can you be.
One of the ways a poster can know he's winning is when the counter-poster guy starts going on about "play styles" and crap lol
We are talking about a CORE ASPECT of EVE Online being mooted. Everyone who plays EVE (and actually likes what it is) should be concerned about this, even if it's 'not something that affects them personally".
In the same way as a PVE player I dislike high sec incursions (though I have partaken in those, an individual should just not be able t make that kind of isk while being protected by CONCORD), as an EVE player in general i don't want to see our game turned into some instanced BS where people are too busy doing 'fair fights' to do anything else.
If you introduce a mechanic that enforces fairness in a game that is BUILT upon the idea that fairness isn't even a thing (ie the 1st 11 years of EVE), you are killing the spirit of that game. Some of you can't see that because IMO you are short sighted. The same Shortsightedness saddled us with Dominion SOV (which man of you LOVED at 1st).
Calmer and smarter heads should prevail here. CCP should keep instancing and Arenas out of the game with the only exception being a few tournament events. |

Jenn aSide
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Posted - 2014.09.25 16:25:00 -
[18] - Quote
Bamboozlement wrote:Dave Stark wrote:I'm still curious as to why the irrelevant AT and other similar events keep getting brought up. "Mommy, why are people in a sandbox game not doing the same thing as me" - you HTFU
You realize it's childish to hide behind such an argument on a grown folks forum right?
No one cares what you do. This isn't about you anyways. it's about not wanting the developer of this game to violate one of the games core (and founding) principles for any reason some of us like EVE and want it's core to remain intact even as it evolves (as any game must).
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Jenn aSide
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Posted - 2014.09.25 16:50:00 -
[19] - Quote
Yun Kuai wrote:You realize that people having their own play style in the EvE sandbox is EvE' s core. It's their entire marketing strategy that you can be, do, act however you want in game. And guess what, if you want to be a ring leader you'd now have the chance.... Mind blown 
Where does this even come from? No one is talking about "play styles" or you playing like me (you wanna run lvl 5 missions? because thats what I'm doing this week).
We are talking about the design and purpose of the game. Dojos don't fit because of the "unprobable deadspace bubble" aspect.
The way the corp principle in question (non-consensual pvp) works is that ANYWHERE in New Eden where a ship is in space, that ship is subject to unwanted pvp interaction. This also means that you can be 'backstabbed' anywhere also.
EVE succeeds because it doesn't do what other MMOs tend to do. While this would be a small thing, it goes counter to what makes EVE great and therefore shouldn't happen.
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Jenn aSide
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Posted - 2014.09.25 16:52:00 -
[20] - Quote
Toriessian wrote:This is very similar to an idea I posted about putting toys in the sandbox. As long as the players are running the arena and not an "NPC entity" this opens up options for interactions between the players.
I appreciate the concerns about killing off world PVP BUT this isn't Trammel and more 1 out of every 10 players in UO got beyond "leveling their Raven". EVE is a PVP game where a terrifyingly large portion of the player base already doesn't PEW. Anything that might get a few more people into popping ships is good.
You don't change the heart and soul of a game on "might". And in EVE, everyone PVPs, pvp isn't just 'pew'.
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Jenn aSide
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Posted - 2014.09.25 16:55:00 -
[21] - Quote
Seamus Donohue wrote:Guys? Read the post. CCP Veritas wrote:2. Outside of the actual matches, there should be ways to screw with the dojo itself
{snip}
ThereGÇÖs a personal deployable that you can obtain from item redeption on Duality that when put into space and stocked with ships and modules (itGÇÖs huge), provides players docked in that system with the ability to fight each other with those ships and modules in fair environment. Whoever is deploying this dojo has to shove ships and modules into it. Somebody has to buy or manufacture those ships and modules. The minerals and moon goo to make those ships and modules must come from player activity. All this is is a way for one player to subsidize another player's PvP. Dojos on Duality might have stuff automatically spawned into them but only because it's Duality. CCP Veritas is not proposing that Dojos on Tranquility will have free stuff spawned into them by CCP. Additionally, Veritas explicitly states "Outside of the actual matches, there should be ways to screw with the dojo itself", implying that the dojo can be attacked. It's only the deadspace matches that cannot be interfered with. Nobody is proposing bringing Simulator Mode to Tranquility; Simulator Mode is already provided by Singularity and Duality. --- Now, the only concern I have is that if this is deployed to Tranquility, then this can be used as a method to leave a station that is currently camped. You can get your pod and implants out into space, bypassing the station camp, or get a force of pilots out into space and then warp to the station camp and optimals, rather than be forced to either use instant undock bookmarks (or in the case of bubbles, be forced to fight on the station undock spawn point).
"Simulator" isn't the issue, in fact a simulator (while being un-eve like also) would actually be ok because that doesn't mean 'ships in space on TQ that can't be probed down'.
And yes, someone, somehow will find a way to take these things and make CCP regret putting them in. ESS in wormholes and anomalies anoyone?
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Jenn aSide
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Posted - 2014.09.25 16:58:00 -
[22] - Quote
Bamboozlement wrote: Why can't we blob the AT teams then?
AT is an exception, and the only one that should be allowed.
Quote:Why can't we attack people in stations? Because they are docked. Dojos would put people IN SPACE. Everyone in sapce should be subject to non-consensual pvp. This is a core facet of EVE Online.
Quote: Why can't we destroy nullsec assets in stations (that ccp will move for you after some months of inactivity)? Why can't we get access to APIs in game and check for alts since it's a way to metagame the pvp?
These 2 things have nothing to do with this discussion. Stations should be destroyable but I don't even know what thate api crap comes from.
You are trying to find ways to make this make sense in your own head. Problem is that is the only place this idea makes any sense. |

Jenn aSide
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Posted - 2014.09.25 17:00:00 -
[23] - Quote
Yun Kuai wrote:
Is anyone else deeply disturbed that the EvE player base is so outraged because they can't interfere with an organized fight.
This game was created with the concept of universal non-consensual pvp as a corner stone. YES people should be outraged at a mechanic that bypasses this cornerstone even if it doesn't outwardly affect them personally. It means the end of the EVE Online original concept.
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Jenn aSide
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Posted - 2014.09.25 17:06:00 -
[24] - Quote
baltec1 wrote: Storing gank ships inside them to use when people are camping the station. Placing a booster alt inside one. Its a deadspace so given enough time you can slowburn a rattle into it, have it cloak and then farm frigates. New players will enter them and get wiped out, turning them into effectively a farm for killmails.
Exactly. CCP would have to make links not work inside of them. More work.
And what about people in the station with implants, will the implants be transported outside too? Can you just warp out of the deadspace pocket and BOOM, you are free of a hell camp.
As usual with all naive ideas, the 'supporters' haven't thought it through (hello Dominion SOV all over again, some people said it was stuipd but the supporters, tired of the pos grind, were SURE that Dominion was the fix and the answe to getting small groups to go to null L....O.....L).
Part of me is now hoping CCP bring this to tranquility so when it screws up a lot of things in unintended ways we can link this thread and watch those same supporters NOT reply....
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Jenn aSide
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Posted - 2014.09.25 17:08:00 -
[25] - Quote
Steppa Musana wrote:Quote:Storing gank ships inside them to use when people are camping the station. Neutral Orca. Quote:Placing a booster alt inside one. Adjust boosts mechanic to not apply outside this area. Quote:Its a deadspace so given enough time you can slowburn a rattle into it, have it cloak and then farm frigates. New players will enter them and get wiped out, turning them into effectively a farm for killmails. Could you not do the same with FW sites? Alternatively could be blocked by a shield much like a starbase; hit the shield while dueling, you explode (boundary violation). Point here is adjustments can be made to mitigate exploitation.
If you have to damn near re-write the game to fix possible exploits of a deplorable, doesn't that mean the deplorable was a bad idea to begin with?
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Jenn aSide
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Posted - 2014.09.25 17:09:00 -
[26] - Quote
LUMINOUS SPIRIT wrote:baltec1 wrote:
Blocking people from being backstabbing vagrants is taking away from the sandbox.
And that is a bad thing, because....?
Because this is EVE. *Kicks LUM into death pit*
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Jenn aSide
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Posted - 2014.09.25 17:10:00 -
[27] - Quote
Bamboozlement wrote:
Cloaked people in safes aren't subject to anything, are you new or something?
cloaked people in space can't shoot guns. They can in 'Dojospace'.
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Jenn aSide
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Posted - 2014.09.25 17:21:00 -
[28] - Quote
baltec1 wrote:LUMINOUS SPIRIT wrote:baltec1 wrote: All we ask is to be allowed to backstab you.
Yeah, go and reinforce the dojo, or have 10 catalysts ready as i land on the dojo and attempt to enter it. Or join the dojo corp, rise to position of power, then steal the frigates out of the dojo. Quote:Fights need to be un-screw-with-able. We strongly feel that if whatGÇÖs supposed to be a GÇ£fairGÇ¥ match given a set of predetermined rules is thrown off course by outside influence, it invalidates the whole premise. This is the part we are not happy about. This should never happen in EVE.
Exactly.
NO ship in space on TQ should be "un-screw-with-able", not even the one I'm sitting in that I did 10 hours of incursions to afford (*pats Machariel like a favorite pet*).
The core concept of EVE means something (to people who actually care about EVE). You don't screw that up in even minor ways because people are too lazy to scan out a wormhole to find an empty system to screw around in unmolested.
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Jenn aSide
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Posted - 2014.09.25 17:24:00 -
[29] - Quote
Bamboozlement wrote:Jenn aSide wrote:Bamboozlement wrote:
Cloaked people in safes aren't subject to anything, are you new or something?
cloaked people in space can't shoot guns. They can in 'Dojospace'. My point is, your idea of people can be ganked everywhere is wrong. Remember this is a sandbox there is no good way to play, as shown by the "blue donut" in null sec. 
allow me to rephrase then. Everyone who can have a physical affect on someone else in space on tranquility should be subject to the underlying LAW of EVE Online space flight ie "a ship in space can never be safe from unwanted pvp".
The same reason why Tech3s become scannable is the reason why these "unscannable deadspace pockets" should not exist.
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Jenn aSide
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Posted - 2014.09.25 17:30:00 -
[30] - Quote
Ruric Thyase wrote:
If you can have YOUR unfair fights, why can't I have MY fair fights. Whose entitlement do we have to bow to? Why can't we have both?
What you just said is like saying "I know this is WoW, but I like spaceships, why can you have you elves and unicorns but I can't have my Vindicator to kill wild boars?".
EVE is built around the concept of non-consensual pvp. You can't have your "consensual only" pvp instances because then EVE effectively ceases being a non-consensual pvp game. |
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Jenn aSide
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Posted - 2014.09.25 17:32:00 -
[31] - Quote
Ruric Thyase wrote:Jenn aSide wrote:Bamboozlement wrote:Jenn aSide wrote:Bamboozlement wrote:
Cloaked people in safes aren't subject to anything, are you new or something?
cloaked people in space can't shoot guns. They can in 'Dojospace'. My point is, your idea of people can be ganked everywhere is wrong. Remember this is a sandbox there is no good way to play, as shown by the "blue donut" in null sec.  allow me to rephrase then. Everyone who can have a physical affect on someone else in space on tranquility should be subject to the underlying LAW of EVE Online space flight ie "a ship in space can never be safe from unwanted pvp". The same reason why Tech3s become scannable is the reason why these "unscannable deadspace pockets" should not exist. Please provide source of this LAW
http://www.eveonline.com/
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Jenn aSide
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Posted - 2014.09.25 17:38:00 -
[32] - Quote
Anslo wrote:Jenn aSide wrote:Ruric Thyase wrote:
If you can have YOUR unfair fights, why can't I have MY fair fights. Whose entitlement do we have to bow to? Why can't we have both?
What you just said is like saying "I know this is WoW, but I like spaceships, why can you have you elves and unicorns but I can't have my Vindicator to kill wild boars?". EVE is built around the concept of non-consensual pvp. You can't have your "consensual only" pvp instances because then EVE effectively ceases being a non-consensual pvp game. You whine a lot about new ideas proposed for Eve. If you don't like them, maybe Eve is not the game for you?
That's what "change for the sake of change" people always say. Good change doesn't elicit comments from me because they are good changes. Slow but well thought out progress is always the way forward.
Ignoring one of the founding principles of the game (universal non-consensual pvp in space with the policy exception of noob systems and the SOE arc) is not and cannot ever be sound progress.
EVE must change to survive, but if it has to change it's core concept, then that core concept wasn't good to begin with.
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Jenn aSide
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Posted - 2014.09.25 17:44:00 -
[33] - Quote
Bamboozlement wrote:Jenn aSide wrote:Ruric Thyase wrote:
If you can have YOUR unfair fights, why can't I have MY fair fights. Whose entitlement do we have to bow to? Why can't we have both?
What you just said is like saying "I know this is WoW, but I like spaceships, why can you have you elves and unicorns but I can't have my Vindicator to kill wild boars?". EVE is built around the concept of non-consensual pvp. You can't have your "consensual only" pvp instances because then EVE effectively ceases being a non-consensual pvp game. Using your flawed logic : EVE is built around the concept of bad POS management, you can't have your "nice POS management" instances because then EVE effectively ceases being a bad POS management game.
That grasping for straws is dumb. Non-consensual pvp is a founding, core principle. POSes aren't.
Everything in EVE should evolve WITHIN THE FRAMEWORK of it's core philosophy. Key points of that philosophy are :
-Universal Non-Consensual pvp in space (except in noob systems and the Sisters of EVE arc)
-Meaningful Death penalty (ie things can be actual destroyed)
-'Single Shard' universe (Chinese Eve notwithstanding)
As long as those 3 things aren't screwed with, we can talk about different additions or balance issues. But something that violates any aspect of the core goes right out. Dojos (as presented) are as bad a violation of the core philosophy of EVE online as would be isk and material transfers from Singularity to Tranquility or "plex for pvp invulnerability" would be.
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Jenn aSide
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Posted - 2014.09.25 17:46:00 -
[34] - Quote
baltec1 wrote:Anslo wrote:
You whine a lot about new ideas proposed for Eve. If you don't like them, maybe Eve is not the game for you?
If you want instanced arenas why don't you play one of the many many games that has them? Why force them into the one game that doesn't cater to them?
Because all must be assimilated by the Carebear Borg (CareBorg?)! Resistance is infantile!
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Jenn aSide
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Posted - 2014.09.25 17:51:00 -
[35] - Quote
Ruric Thyase wrote:Jenn aSide wrote:
That grasping for straws is dumb. Non-consensual pvp is a founding, core principle. POSes aren't.
Everything in EVE should evolve WITHIN THE FRAMEWORK of it's core philosophy. Key points of that philosophy are :
-Universal Non-Consensual pvp in space (except in noob systems and the Sisters of EVE arc)
-Meaningful Death penalty (ie things can be actual destroyed)
-'Single Shard' universe (Chinese Eve notwithstanding)
As long as those 3 things aren't screwed with, we can talk about different additions or balance issues. But something that violates any aspect of the core goes right out. Dojos (as presented) are as bad a violation of the core philosophy of EVE online as would be isk and material transfers from Singularity to Tranquility or "plex for pvp invulnerability" would be.
Philosophy 1: (With exceptions) Philosophy 2: (Except for dead bumped Titans) Philosophy 3: (With exceptions) And my favorite: NO Instanced Arenas (Except for Alliance Tournament and New Eden Open) And I can't seem to find where CCP states what their underlying LAWS and core philosophies are... Ill keep looking though. Also, if you're so against these dojos and youre resting so much on this universal PvP motif, where is your thread demanding Universal Non-consensual PvP in noob systems, the thread about bomb launchers in high sec, of and the one about mobile bubbles outside of nullsec.
i get it, i really do. you don't care about what EVE is.
Well, i do, sorry.
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Jenn aSide
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Posted - 2014.09.25 17:54:00 -
[36] - Quote
Bethamene wrote:didn't read the whole thread but maybe if the dojo dropped the deadspace pockets (and let the people in them know it) as soon as they were reinforced, therefore letting people scan the participants down, then we'd have the right amount of sand in the sandbox?
This would be acceptable.
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Jenn aSide
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Posted - 2014.09.25 18:03:00 -
[37] - Quote
Ruric Thyase wrote:Jenn aSide wrote:
i get it, i really do. you don't care about what EVE is.
Well, i do, sorry.
I care a lot about what EVE is, but more importantly I care a lot more about giving people options to play this game that are fun for them because a sandbox is not only about being able to do anything you want anytime you want, but also about being able to pursue the options of HOW you want to do things and I feel like these dojos offer an alternative to HOW people pursue 1v1 combat, but they are still about to do so anytime, anywhere. It's hard to see how that is as big of a violation as you make it out to be. Oh, and I forgive you. I am sorry how easy it is to misconstrue a genuine belief that game developers in a unique game such as this would actually care enough about their players to do the work they do. How silly for me trust in them enough to give them the benefit of the doubt and the understanding that they come from good intentions when they test new material. Please forgive me.
Good intentions have ruined many a game. SMART intentions are what's called for. Violating a core principal of your game (even in a smallish way) is not smart.
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Jenn aSide
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Posted - 2014.09.25 18:05:00 -
[38] - Quote
Bamboozlement wrote:
Except you're wrong, this is a sandbox people don't even have to shoot other people.
For example if people in nullsec stopped shooting each others it wouldn't make eve less of a sandbox, ironically it's the exact opposite. CCP introduced consensual pvp with stuff like NEO and the AT, and players were already making videos of solo pvp recording their good fights.
Too bad you don't like it.
It's like talking to someone who doesn't speak english. I just don't understand where any of this comes from, it's jibberish, when di d i say anything about having to shoot someone?
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Jenn aSide
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Posted - 2014.09.25 18:09:00 -
[39] - Quote
Sephira Galamore wrote:Jenn aSide wrote:allow me to rephrase then. Everyone who can have a physical affect on someone else in space on tranquility should be subject to the underlying LAW of EVE Online space flight ie "a ship in space can never be safe from unwanted pvp". So, if those battles were in some ingame virtual reality you'd be happier? Cause that wouldn't be in space. But then we wouldn't have ships/modules blowing up, Dojos and their suppliers blown up, ...
To me "simulators" are stupid too when you can just go to singularity to try stuff out and practice. I am saying that "simulators" (while stupid) would be better than "unprobable ships in space on tranquility".
Every ship in space (except the ships of true noob in a noob system) must be subject to unwanted interaction. That's a core principle of this video game and should not be violated without extremely good cause (protecting truly new noobs is a good cause for an exception, At and NEO are other good exceptions because they are special events only).
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Jenn aSide
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Posted - 2014.09.26 12:43:00 -
[40] - Quote
Mike Azariah wrote:If you don't like it you will not have to participate.
Ok, let me get it straight, "if you don't like something the represent a sea change in the game mechanics of EVE online, you don't have to participate".
EVE succeeds because it's not other games. It doesn't do what other games do, it pretty much does the opposite. Moving away from a winning formula is and will always be a mistake. As a CSM, it's your job to council CCP against such mistakes, to remind them of past mistakes and bad thinking so as to preserve for them their livelihoods and to preserve for us our passtime/hobby. When the CSM is short-sighted enough to not see a mistake in the making 'because it looks cool', the whole community is in trouble (not that this hasn't happened before, "farms and fields" and "incarna" spring to mind).
Non-consensual pvp (like the single shard nature of the game and the 'death penalty' that means something) is at the heart of EVE. For people like me (PVE players who know we're still in a pvp based game) being able to use our smarts to do what we enjoy while manually PREVENTING unwanted disruption is as much fun as the actual pve content. I think real PVPr's will say the same, and introducing things like this (as presented) goes counter to intelligent development and evolution of this particular unique game. On the whole it doesn't affect me one bit, but does something have to affect someone personally to be wrong? The obvious answer is no. Anything that smacks of instancing and instant gratification are wrong for this game.
It's almost like a Government skirting around it's own laws and policies to do something it wants to do, in this case CCP is the government and the policy (universal non-consensual pvp being possible against ANY ship in space) is damn near constitutional. This particular concern can be fixed the same way Tech3s were fixed: make scanning possible and devilishly hard even with the best skills and gear. NEARLY unscannable is proper, unscannable is not.
Can CCP not develop cool stuff within the bounds of their very own original (and unique) concept? If they can't, doesn't that mean that the themepark MMO makers are right and Sandbox developers like CCP are failures?
If CCP goes through with this (as it's presented now), and the CSM enthusiastically consents to something that you guys should be able to see is a mistake, we all (company and customer) suffer as a result, because it means that basic concepts of EVE Online are up for chopping if they get in the way of "something that's cool" (or something that promises higher profits).
EVE Online (it's core, and it's spirit) means more than that to me, and it should to you too. |
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Jenn aSide
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Posted - 2014.09.26 12:46:00 -
[41] - Quote
Evora Pirkibo wrote:Erin Crawford wrote:PastyWhiteDevil wrote:Josef Djugashvilis wrote:This is the best idea CCP have come up with since 'loot spew'
Let us hope it goes the same way.
Unless of course they promise to never introduce it onto TQ.
Then, who cares? anyone playing on TQ should care. everything is painfully empty because there r 19k people using this on the test server which is making the ACTUAL GAME very unenjoyable at the moment. But doesn't that in itself suggest that, just maybe, there's an interest in this type of game play? There no doubt is. there are plenty of players playing various call of duty titles, titanfall, battlefield, and others. There is an incredible demand for matchmade pvp games. so much in fact that theres a new one multiple times a year and rarely retains playable value after a year or two. I'd wager if CCP could compete in this rapid gratification/matchmade market DUST would actually be popular. Why should those looking for a quick opportunity to get a decent fight get the satisfaction of one? Over those that could spend a bit of time to find one? Why should we reward those looking for less effort? Eve has always rewarded those putting in the extra work to get an edge.
Honestly this isn't just about the prototype feature, its about the mindset of catering to the casual players over hardcore players. This is where it gets personal and people get emotional and angry. The more dedicated have shown it by their years of subscriptions. And like incarna, this has the potential to attract more casual players and the expense of content for the others. 18k on TQ and 20k on arenas online is direct reduction of player related content in the live server.
+1
Bolded the truth here..
No one is trying to poo poo on anyone's fun. We're just asking for smart development. OF COURSE if you make instant gratification stuff people will flock to it. If you need to do that, why not just shut down EVE and make some LoL/Tanks style game and rake in the cash?
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Jenn aSide
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Posted - 2014.09.26 13:08:00 -
[42] - Quote
l0rd carlos wrote:Jenn aSide wrote:Mike Azariah wrote:If you don't like it you will not have to participate. Ok, let me get it straight, "if you don't like something the represent a sea change in the game mechanics of EVE online, you don't have to participate".[...] Non-consensual pvp (like the single shard nature of the game and the 'death penalty' that means something) is at the heart of EVE. For people like me (PVE players who know we're still in a pvp based game) being able to use our smarts to do what we enjoy while manually PREVENTING unwanted disruption is as much fun as the actual pve content. I think real PVPr's will say the same, and introducing things like this (as presented) goes counter to intelligent development and evolution of this particular unique game. On the whole it doesn't affect me one bit, but does something have to affect someone personally to be wrong? The obvious answer is no. Anything that smacks of instancing and instant gratification are wrong for this game. [..] So remove the dead space and automoving part, that should remove the instancing part, no? Whats left is a potential tool to organize a tournament, where it's the player responsibility to stand for a non disrupted fight. Maybe even add some crimewatch foo so that everyone or just some players get suspect when entering the arena. That would bring the AT closer to TQ, while people still can disrupt the sh*t out of it if they dare to. PS: What does " a sea change" mean?
Sea Change
I'm not a fan of the readily available arena pvp thing but I could live with it. But yea, to me the main problem is the deadspace thing, NOTHING in space except a noob in a noob system should be "un-screw-with-able" and i say this as someone not inclined to 'screw with' anyone. What EVE is matters.
They get rid of the unscannable pocket in space thing and (while i don't like the idea of arenas ,EVE's Arena is called EVE Online) I'm more or less cool with it. Even if that pocket was 'damn near' impossible to scan down with the best skills and gear, that would be in keeping with the 12 year tradition of this game.
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Jenn aSide
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Posted - 2014.09.26 13:14:00 -
[43] - Quote
Alvatore DiMarco wrote:EVE's "winning formula" has turned it into a game where nullsec is stagnant, people can and do roam 40j without finding anything (either because they're not allowed to shoot the half of EVE that's blue to them or because all they find are risk-averse pilots who dock/pos up) and where people log out and play other games as a way to pass the time.
Is that really okay? Are you really saying "EVE should be this game that people log out of to go play something else"?
Let's not forget how so-called 1v1 virtually requires you to have an offgrid boosting alt (because the other guy does) and how there's just so much PvP in highsec that isn't docking games or ganks.
So yeah. Dojos will totally kill EVE. Because EVE is in the best state it's ever been in. Is the sarcasm thick enough yet?
Oh and Jenn? You don't even PvP. At all. So get out of this thread. You have no place here.
One last thing: None of you crying change-averse bittervets seem to realize that this isn't on TQ. It hasn't been announced for TQ. It hasn't even been put on SiSi. It's on Duality and nobody has said the first thing about it going to any other server. So HTFU and STFU or GTFO. YOU are the cancer that is killing EVE.
I play EVE Online, so I damn will comment on something that stands to become a major policy change.
No one is 'change-averse", we're simply hoping that people wise up and stop being "change for change's sake" lemmings who don't understand that their personal boredom with the game is personal, and not some problem with the concept of EVE Online. Because that is what is potentially being screwed with here, the CONCEPT of EVE online.
Also, it's funny you mention SOV null, a place that is only in the state it is because developers listend to people who were bored with POs grinding and thus demanded these 'cool' changes that would 'open up' null sec to 'small groups' but giving people 'small group objectives'.....like IHUBS with a bazillion hit points. Dojos are (at the end of the day) the same kind of Naive thinking that always leads to trouble.
While unhappy with these prototyped dojos, I will happily Bookmark this here thread to remind you about your enthusiasm for this project in about a year.
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Jenn aSide
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Posted - 2014.09.26 13:29:00 -
[44] - Quote
Bamboozlement wrote:Jenn aSide wrote:Sea ChangeI'm not a fan of the readily available arena pvp thing but I could live with it. But yea, to me the main problem is the deadspace thing, NOTHING in space except a noob in a noob system should be "un-screw-with-able" and i say this as someone not inclined to 'screw with' anyone. What EVE is matters. They get rid of the unscannable pocket in space thing and (while i don't like the idea of arenas ,EVE's Arena is called EVE Online) I'm more or less cool with it. Even if that pocket was 'damn near' impossible to scan down with the best skills and gear, that would be in keeping with the 12 year tradition of this game. I think you don't understand that the point of having dojos is to provide fair and controlled fights, fair and controlled fights existed in eve for a long time (the first AT was in 2005) just because CCP only used funny stories about betrayal, awox, theft and big 10% tidi battles to market eve till now doesn't mean it's not a valid part of the gameplay. I mean, CCP is working hard to provide a good and professional AT stream, you don't like it fine it's a sandbox you can go do something else. Look at the eve numbers after big battles : http://eve-offline.net/?server=tranquility now look what happens months after that.. We are literally back to 2008 tier of average people online, CCP listened to people like you for years I hope they are tired of listening to people with metagame agendas.
There should never be anything close to an enforced fair fight in EVE outside of events like the AT and NEO. That belongs in other games like LoL or tanks. |

Jenn aSide
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Posted - 2014.09.26 13:38:00 -
[45] - Quote
Bamboozlement wrote:Jenn aSide wrote: There should never be anything close to an enforced fair fight in EVE outside of events like the AT and NEO. That belongs in other games like LoL or tanks.
This is just your opinion, people like the AT/NEO and solo pvp, CCP is providing content for this part of the population and they obviously want to promote competitive eve gameplay. It always existed, but for years we had no real platform to train and grow our community, CCP is fixing this. This isn't relevant to you fine, but your way to play eve isn't the only way.
You're like a simplicity bot. Why do you think anyone cares about how you play? Who exactly do you think you are that anyone would care.
You do have a platform, it's called EVE, it's the same platform the rest of us have. What stops "your community" from going to any of the thousands of empty systems and soloing each other to your hearts content? No one needs to alter EVE's flying in space concept to make a tournament.
Hopefully the fine people at CCP (and our CSM reps) will wise up and let this prototype (as it's currently imagined) hit the scrap heap (like most prototypes do) so they can spend time building something fun for people that stays within EVE's established lines.
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Jenn aSide
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Posted - 2014.09.26 13:56:00 -
[46] - Quote
Alvatore DiMarco wrote:Jenn aSide wrote: so they can spend time building something fun for people that stays within EVE's established lines. Oh I'm sorry, Jenn. I didn't realize you were an expert on what constitutes "fun" for everyone, nor was I aware that you were there when Hilmar & Friends created the concept of EVE and what it is or isn't based on.
Show me where I said, Fun for EVERYONE. I said "fun for people", yet in your zeal to watch CCP violate their own principles you lost the ability to read English.
I'm simply saying (and I'll type slow so yo can understand this time...) that CCP doesn't need to introduce things that go counter to their clearly established game concept to eveole and grow the game. They did that with incarna (seeking to take EVE from "spaceship game" to "more in depth sci-fi simulation") and overall that was a mistake.
For 12 years, EVE Online has had as a FACT the principle that ANY ship in space that was not cloaked and was not a newb piloted ship in a noob system (or in the SOE Arc) could be tracked down and attacked.
These Dojos add a new exception, they say "you can be in space in a special deadspace pocket that no one else can get to and the worst thing you have to worry about is someone shooting your dojo". That's wrong for this game, BASED ON it's 1st 12 years of existence and it's developers constantly saying that you should not be safe unless docked or cloaked.
New exceptions should not be added to a games rules except in special circumstances (like how the "no noobs getting shot in nob systems came about). Exceptions should NEVER come from mere content additions if one wants to maintain the integrity of their own development process.
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Jenn aSide
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Posted - 2014.09.26 14:05:00 -
[47] - Quote
Bamboozlement wrote:Jenn aSide wrote:You're like a simplicity bot. Why do you think anyone cares about how you play? Who exactly do you think you are that anyone would care.
You do have a platform, it's called EVE, it's the same platform the rest of us have. What stops "your community" from going to any of the thousands of empty systems and soloing each other to your hearts content? No one needs to alter EVE's flying in space concept to make a tournament.
Hopefully the fine people at CCP (and our CSM reps) will wise up and let this prototype (as it's currently imagined) hit the scrap heap (like most prototypes do) so they can spend time building something fun for people that stays within EVE's established lines.
What you don't understand is that people have been soloing and gimping their gameplay for years and it's not viable on the long run, CCP is fixing this just like they will (hopefully) fix POS management, just like they fixed the industry UI. Consensual pvp existed since 2005 in eve, you must be new or something but consensual pvp isn't a less valid gameplay than hotdropping people or mining, welcome to the sandbox. 
"consensual pvp" has, since 2005 been CONFINED to Tournaments. The reason for that is because EVE is a non-consensual open worlds pvp game.
You cling to the AT and NEO examples because you know what you want is selfish. I can't comprehend such selfishness, I've never run to CCP and said "hey, I'm a PVE player, you guys need to make me safer so i can PVE". As an EVe players, i accept that even though i like PVE, EVEis such a game that people can disrupt my activities.
So becoming a good PVE player in EVE means knowing HOW to prevent disruption.
main point incoming:
Dojo users should have to do this as well. Their safety should only come from their efforts, not game mechanics.
Maybe CCP makes Dojo Deadspace scannable but gives the users other tools to make being scanned down unlikely (like a more expensive dojo that makes dojo ships even harder to scan down). Or maybe CCP finds a way to let dojo users TRAP people trying to scan them down.
Those things would be in keeping with the player run and "ALWAYS DANGEROUS" nature of EVE's 'flying in space' gameplay. But this thing they have now is an abomination. |

Jenn aSide
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Posted - 2014.09.26 16:57:00 -
[48] - Quote
Alvatore DiMarco wrote:A lot of people want to PvP - specifically they want to 1v1 - but don't bother to try because it's a sea of neutral logi and offgrid boosts and anything except actual 1v1.
A lot of people will say "then bring your own neutral logi and your own offgrid boosts" but that's a lame cop-out answer and doesn't make for 1v1. 1v1 shouldn't require multiboxing or friends. It's 1v1.
Some of those same people think you should be able to mine or do PVE sites without 'interference". I don't , because as a pve player (that doesn't suck) i accept that EVE is the sort of game where you don't get hand held like that. If I want pve riches I have to deal with the possibility (and in many cases reality) of human interference.
PVPrs shouldn't be hand held either. It doesn't matter that they 'just want 1v1 without interference'. That's what makes EVE great, the GAME doesn't do things for you (it doesn't even protect you, CONCORD kills your aggressor in high sec, it' doesn't REP you back to full hull and armor and send you on your way with a lolipop) the game says "if you want this, do it for yourself".
That's why these dojo things break a principle that shouldn't be screwed with.
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Jenn aSide
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Posted - 2014.09.26 17:01:00 -
[49] - Quote
Mike Azariah wrote:
A prototype is not something shipping in the next release, it is just a test for concept.
A concept that as a CSM (ie those we elected to encourage CCP to stay true to the Idea called "EVE Online" because of a history of CCP swirving a little bit) you probably should have voiced concerns about. That you haven't and think that unprobable ships in space on tranquility (the current iteration of the prototype and it's concept) is a good idea is what's concerning.
Quote: Oh and as for 'boot from CSM' that mechanism exists. It is called an election. Next one is coming up in the New Year . . . remember to vote.
m
You can count on it.
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Jenn aSide
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Posted - 2014.09.26 17:16:00 -
[50] - Quote
Yun Kuai wrote:
FFS, get that stick out of your ass. It's for a finite time that changes locations at all times. 5mins, maybe 10 tops, and you're getting your panties all in a bunch. Really, you feel it's necessary to ruin someone's 5-10mins of organized gameplay...selfish prick is what you are when you can't accept that some people would okie to play a different way
1st of all, my back side itches and needs a slight bit of kissing to solve that problem
2ndly. I'm not a ganker. I wouldn't try to scan down folks to kill if i could, unless their name as "Dread Guristas".
We are talking about the SPIRIT , the concept, the purpose of this game and it's rule set, not some selfish need to screw with frig duels. Some of us CARE about what EVE Online ( is and want it to be something that is consistent and of high quality.
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Jenn aSide
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Posted - 2014.09.26 17:30:00 -
[51] - Quote
Alvatore DiMarco wrote:
When the core principles of EVE are resulting in people logging off and playing other games, roaming for three hours and finding no fights or not even undocking because everyone else's ability to interfere completely kills your own ability to do what you want in the game in the first place, perhaps it's time to revisit those core principles.
EVE is no where near the stage of revisiting what's kept it alive for all this time. Personally I'd rather see EVe die an honorable space-death than morph into something 'the masses' would like. I (like many players) started when EVE was much harsher and that was only 7 years ago. Yet the current EVE has much lower barriers and STILL isn't super 'popular'.
CCP can make an excellent niche game or a mediocre and soon to die mass appeal game, and i hope they stick with what works.
Quote: I too agree that the ability to ruin another's day is the foundation upon which EVE was built, but there's a line between "what makes EVE great" and "what makes EVE frustrating and unfun". For those who are into 1v1, the omnipresence of neutral logi and offgrid boosts make EVE frustrating and unfun. Why should it take a fleet to accomplish what should only require two ships to achieve? Why is it so terrible that someone somewhere might actually be able to get the enjoyment they're paying CCP for?
EVE is the game that says "if you don't like it, DO something about it, outthink the enemy you can't outfight". Dojos say "screw it, don't worry, just screw around a bit". If implemented on TQ it would be CCP surrendering to the instant gratification masses.
C'mon CCP, don't be France.....
Quote: People just want to have fun. The trolls and asshats get to run rampant over 95% of space, and that's fine. To say "**** you" to the 5% who want to set up something fun with their friends? No, that's not fine.
A challenge, and earning victory and rewards is 'fun' for real EVE players. That 5% can already find a wormhole and invade 1 of THOUSANDS of currently empty systems to 1v1 all day in.
Quote: Jenn, please unsub. You're part of the change-averse cancer that is suffocating and killing EVE.
With this level of maturity, it's no wonder you support anti-EVE instant gratification game mechanics.
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Posted - 2014.09.26 17:34:00 -
[52] - Quote
Alvatore DiMarco wrote:Jenn aSide wrote:Yun Kuai wrote:
FFS, get that stick out of your ass. It's for a finite time that changes locations at all times. 5mins, maybe 10 tops, and you're getting your panties all in a bunch. Really, you feel it's necessary to ruin someone's 5-10mins of organized gameplay...selfish prick is what you are when you can't accept that some people would okie to play a different way
1st of all, my back side itches and needs a slight bit of kissing to solve that problem 2ndly. I'm not a ganker. I wouldn't try to scan down folks to kill if i could, unless their name as "Dread Guristas". We are talking about the SPIRIT , the concept, the purpose of this game and it's rule set, not some selfish need to screw with frig duels. Some of us CARE about what EVE Online ( is and want it to be something that is consistent and of high quality. Who are you, that eschews PvP utterly and refuses to engage in it, to comment on the "spirit" and "purpose" of EVE Online?
I don't eschew PVP at all. When I keep someone from killing my in a low sec plex, I'm pvping, when I sell my loto I'm pvping. When i'm on my alt (in a null alliance) in a fleet fight , I'm pvping.
But at heart, I am a PVE player, yet one who UNDERSTANDS the game I'm in is a non-consensual open world pvp game. So i don't complain when people try to pew pew me, I WIN (by not exploding).
That's what EVE is, thinking and DOING , not expecting the game to 'do' it for you.
You want honorable 1v1. make a friend, go to some backwater system, and 1v1. But be prepared to be disrupted if you do, because in EVE sandbox does't mean you can do what you want, it means EVERYONE can do what they want.
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Jenn aSide
Smokin Aces.
8368
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Posted - 2014.09.26 17:36:00 -
[53] - Quote
Arrendis wrote:Kaarous Aldurald wrote: If you want to be "safe" from other people, be docked. There should be no exceptions.
Because God knows, when I'm cloaked up, I'm totally not 100% safe while I... ...watch your staging system movements to report intel... ...angle in behind you in the ice belt as a warp-in for a gank fleet... ...creep around nice and safe in the w-space system I scanned out 3 hours earlier to get into position for my buddies to warp in with their brawler Proteii and shred your triaged carrier in the anom you're clearing... ... and a host of other thing. Totally not safe at all.
Being cloaked is being docked by other means. You can't do jack to anyone while cloaked.
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Jenn aSide
Smokin Aces.
8368
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Posted - 2014.09.26 18:37:00 -
[54] - Quote
Bamboozlement wrote:Raquel Rova wrote:Same person for dojos over and over. Clearly using an alt, repeating himself... Because clearly if you say it enough, its true right? Not that you might argue or discuss any points raised regarding the ideals of the feature when compared to the rest of the game and its extensive history. Leading argument being those against the idea are irrelevant... and of course"  " Yet your justification is your style of play and those you associate with would benefit so its better? Well done. Flawless logic, no fallacies to be found. Please, don't blame your poor reading comprehension on me. As seen here : http://eve-search.com/stats/thread/375485-1 I'm almost always replying to the same people (that are very vocal against dojos). And when people like this are posting : Jenn aSide wrote: When i'm on my alt (in a null alliance) in a fleet fight , I'm pvping.
I wouldn't be surprised if some of them are using alts to force their narrative, if you think I'm wrong please tell why, don't just spout your opinion about how I'm wrong because you said so. CCP fixing clunky legacy stuff like the inability to have player made tournaments is a "benefit", but it's also a fix to the game, our gameplay was gimped for years remember that. Please try to focus. 
Who needs to post with alts when with every post you make yourself and your side look foolish to the point where CCP guys are all like "if this guy likes it, maybe we should reconsider" lol.
The whole idea is silly though, some people need to think that people who disagree with them are 'up to something'. They can't accept the idea that they could be wrong or that people disagree because they care about EVE Online. |

Jenn aSide
Smokin Aces.
8368
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Posted - 2014.09.26 19:40:00 -
[55] - Quote
Josef Djugashvilis wrote:pvp in a 'protected' area - the new ultimate care-bears of Eve Online.
Sad really.
$%^&ing CCP, they made me like a Josef Djugashvilis post with the Dojo BS.
The world must really be ending!
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